Tropico 5: Review

The genre of urban planning simulators has long turned into a calm swamp, in which all the familiar titles are languidly floundering – each in its sump. Anno, Settlers, Simcity, Stronghold – In each series, the number of games can soon be considered dozens, and the number of new original ideas, on the contrary, is reduced. Recent Banished, It seemed that she could stir the swamp, but upon closer examination, it turned out that, speaking the language of definitions, it was rather survival than City-Building. No, there is, of course, a stormy stream Dwarf Fortress, but not everyone will be able to climb into it and not to drown-after all, such a hardcore is not for everyone.

Series Tropico She could never boast of particular difficulty in mastering – the style was always primary (what the authors of all four previous parts succeeded), and not gameplay. The new, fifth in a row the simulator of the Caribbean dictator also did not promise any global changes;In any case, outwardly, he looked indistinguishable from the last two predecessors behind the authorship of the same Haemimont Games.

As in any similar game, sometimes I want to forget about mayor’s troubles and just watch the daily life of their townspeople.

We write history

The sun, the beach, a pair of buildings on the shore, regularly arriving a trading ship and the unbridled El President, which should lead its young empire to prosperity at all costs (it is better, of course, at the cost of the tireless labor of its faithful subjects) – the usual beginning of another attempt to build a communist(or capitalist) paradise on a single island.

However, you still need to think of communism: unlike the previous part, the game begins in the colonial era. Tropico is a small colony of the empire, and El President is not a president, but just an ordinary governor in the service of the crown. However, otherwise everything is as before, without any revelations: we rebuild our town, making sure that the population does not grieve too much, and the treasury is regularly replenished. True, there are not many opportunities for development, but this is only because the “colonial era” is the first of the four time stages to which the game is divided.

The term of our powers is not infinite – we begin with a margin of several years before the moment our protege is resigned. But not everything is so sad – the governor’s powers can easily be extended by fulfilling the responsible tasks that the royal family sets us. Export a certain volume of raw materials or goods, build the right building, explore the island for minerals … All this not only gives extra time for development, but gradually leads the colony to prosperity.

However, the instructions of crowned persons are not necessary at all – then you can develop as a soul pleases. But the empire is called the empire, which will not slow down to remind the Governor who has unnecessarily imagine the need to fulfill his duties. The landing of the expeditionary building on the barely began to grow in the infrastructure of the colony leads, as a rule, to the most sad consequences, therefore it is better not to quarrel with royal power, in any case, from the very beginning.

However, sooner or later you will have to think about independence. As soon as El President finds support for most of the population, it will be possible to proclaim sovereignty. However, it is still necessary to pay for it – either literally, giving a considerable amount of the former suzerer, or refuse to pay the “compensation” and solve the issue by force.

The war is in full swing, but civilians seem to not notice enemy tanks on the streets of their hometown. Once panic – you need to work.

The second era – “world wars” – carries new problems, but also new opportunities. The world is divided into two warring camps – axis and allies. You can choose who to be friends with, and whom to shun (with a bonus in the form of a rather likely to get an enemy landing on your own island), or you can try to please everyone.

Trade and industrialization come to the fore here – the war consumes huge resources, so that mutually beneficial offers are available in the port to supply goods necessary for the armies. If in the colonial era, El President was supposed to lay the foundation of his future empire, now the time has come to realize the planned. The population should steadfastly transfer the hardships and deprivations of the world war (albeit burning somewhere there, beyond the horizon). Everything for the front, everything for victory!

World wars end when agreements with both warring parties will be reached – be prepared to be worthy of a rebuff of the fraction that will not like your choice between “good” and “evil”.

The next stage is the Cold War. Here the standard of living of the population comes to the fore, but you can’t forget about industrial and agricultural sectors – without a filled treasury, tropico will soon turn into a large trash populated by marginals, who will be thrown out of the unlucky ruler soon or later, sooner or later. Social tasks may require quite bold solutions, up to a change in the development course of the island – its subsoil, no matter how rich they may be, will sooner or later empty. Not having time to compensate for the costs of profit from agriculture and high -tech production in time, we can suddenly realize that the only way out in this situation is hard totalitarianism as the main state principle.

Of course, the authors did not forget about another article of the income of our small but proud state – tourism. It blooms with magnificent color in the last historical era called “Continuing History”. If the islanders, under your sensitive leadership, did not turn their homeland into a muffled desert, then the island has every chance of becoming a real tourist paradise. However, no one interferes with the development of the latest technologies – to launch rockets into space or get their own nuclear power plant. Well, so that it is – in fact there is little use in the game.

In general, c Tropico There are enough conventions and simplifications, because of which this urban planning simulator cannot be called at least a little hardcore. The principle of success does not change from the third part – know yourself, follow yourself the level of trust in the population and methodically plant the fields with agricultural vehicles or the construction of the mine in all deposits that you can reach. The only pleases that changes in the moods of the people do not occur at all instantly: it is necessary to guess or logically calculate the long -term consequences of their decisions.

But random events that ruin a carefully constructed development strategy are disastrously lacking. Natural disasters that occur from time to time do not make any special weather, their consequences are unlikely to be able to deliver some serious inconvenience, except that the already planned results of the miscalculation in the administration of the country. Only military invasions can annoy us, but mainly due to the terrible implementation of the military component of the simulator.

It’s easy to play, but this is boring. El President is led by the handle, not allowing to make a step towards danger. The term of the profitable trading contract has expired? Nothing, you should wait a bit, and a few more will appear, and no worse. The building burned down? It doesn’t matter, it can be restored with one click of the button, and the population will not be particularly upset, having lost a quarter of the population after the tsunami strike. Pay more coins – and everything will be fine.

Money in “Tropico” is very, very easy, especially to veterans of the series. They should soon find that a fifth part, with all the desire, can be called a separate game only with a big stretch. Previously, such things were published as additions: changes, which are not so much, are more quantitative than qualitative ones, and some of them look at all at all.

Once there was only a lonely plantation of corn, and now-an entire agricultural area specializing in growing tobacco. Export of cigarettes brings profit even in the later stages of the game.

They slightly changed the decrees’ system, slightly corrected ways of influencing the people, added a bunch of new buildings … Now, instead of ministers from the fourth part, we have our own dynasty – only now the sense of these relatives, if no one from the El President’s family dies with a natural death, but their abilityunable to have any significant impact on the life of the island? But it was possible to make a separate branch of gameplay, inspired Crusader Kings II, But no – instead, even the appearance of their heroes is not allowed to configure us properly.

You can envy those for whom this game is the first of all Tropico, and doubly – lucky ones who begin to get acquainted with her whole genre. The best candidate for this role cannot be invented. Still, there is everything that the genre fell in love with his fans for which the genre. Production chains and trade, logistics and military operations, an original setting instead of the Middle Ages and Management of various social groups with various requests and preferences, excellent stylish graphics, corporate humor and excellent soundtrack, in the end!

Unfortunately, only a beginner is not able to notice that production chains consist of a maximum of two links, you can safely score for the planning of the road network, all the battles take place on the principle of “who is more, that is more right”, and the differences between the tropikanist-communist and the tropikanz.There is almost no green. As for graphics and musical accompaniment, the picture has not changed half a year, and the tracks, even if they are good, so few that I want to turn off the music after a few hours.

Saturated with the spirit of revolutionary ideas, the revolution in the genre of “tropico” did not – once again. Yes, and did not expect this from her-both for the developers, and for all long-standing fans of the series, it was no longer a secret that for new sensations should be addressed to some other representative of the genre. Haemimont Games It brought out its formula of success and makes changes to it very reluctantly: as El would say, “if people give me money, then why should I think more about them than they pay?”It is worth noting a newly new multiplayer, but he does not make the weather either – for such a genre, blitzformat of contractions between rivals is not suitable, and a reinforcing enemy should still be sought for a protracted game.

Another backwater appeared in the stagnant swamp of urban planning sims – albeit with beautiful thickets off the coast, but to tighten into its, frankly, to be completely shallow abysses, it is capable of only completely inexperienced players.

Pros: simplicity of development;unique style;humor.
Cons: The developers continue to release the same third part, making small changes;Playing is too easy.

Tropico 5

The best comments

This is a turn ..
It depends on the stream, I was sure that the game would receive “commendable” … but “Pro -trial”? For what? For improving the existing concept? Why then GTA5 put “amazing”?
I have already begun to be disappointed in SG after the reviews of X Rebirth and Simcity, when Simcity has forgiven underflow, but XR not. Now Tropico received a “Propriknik”.

I did not play tropico before this part. On the first day sat down and woke up only in the morning. Played 9 hours without a break. The second day I sat for 11 hours. I really liked the game. At first it was quite difficult to play. Since there is no certificate of what affects. And I had to understand everything myself, experiment. But as soon as I understood what data is worth paying attention to, playing became easy and not interesting. In fact, watching the main levels of the type of healthcare, crime, religion, freedom of speech ITP, and kill the leader of the rebels. After that I had never had problems. Support all the time remained at 65-70%. Therefore, having played 26 hours I abandoned

No, guys, this time I do not agree with you. Recently, you often, as already described above, began to fall into extremes with assessments. For example, Titanfall has “amazing”, although in my opinion, he can’t have this notorious “amazingly”. Well, it’s not about “titanium autumn” now.

I have already expanded my opinion about this game in the review, but I will put it briefly here. I’m playing tropico from the very first part, even the second, which was about pirates, played not without pleasure, so I will express my no doubt the “authoritative” opinion of Oldfag on this score. Regarding the complexity, I, in general, agree, but it is worth it to expose the highest difficulty-Challenga appears. I also want to add that there are a lot of innovations in the game, especially if you look back at the last part of the series. In some places they are controversial, yes. The dynasty is not brought to mind, this damn management does not need at all, in my opinion. But there is something good, especially among small innovations. By the way, multiplayer, so that you do not speak, bribes very much. I am sure that when there are more people to buy this game, as well as a contented addon (and it will definitely come out, I have no doubt), the cartoon will reveal his potential completely. Returning to the topic of innovations, I would like to add that the developers still changed their “formula of success” in this part of the game. You, of course, thoroughly walked in the era in your review, painted everything, but did not mention that it was a gorgeous innovation! Each era offers new rules of the game, is it not fine, besides, it does not correspond to the usual “formula of success” too much. Summarizing, the first attempts to update the series were made in Tropico 5, because you yourself did not notice that the Haemimont Games in the third part did not introduce almost anything new, the first major transformations began in the fourth, they continued in Modern Times, and in the five part of the ideas fromModern Times were brought to mind, plus new chips were added, which before in the series were not at all. You notice the trend? In the sixth part, I think we will find a revolution inside the series, but this is my opinion. So.

But you just need to touch such a blasting project, it turns out that the engine is unimaginably demanding, under the advertising posters only a puny body of secondary gameplay is hidden

, and a pack of glitches, flaws and other husks lies in the pocket with the cherished innovation.

Did not notice in the game such.

There was not enough projects with this assessment to become a masterpiece. Usually – the genius of the authors. Nevertheless, they are good as a product – here everything is high -quality and well -groomed. The graphics are licked to shine, patches are regularly released, and famous composers wrote the music. Bold projects cope with their main task – give the player positive emotions, carry away, and sometimes fall on the pages of the history of the industry.

Recently, estimates have been placed from extreme to extreme. One middle peasant “Propriknik”, another “amazing” ..

I counted it specially.
In the third part – 15 tracks
In the fourth part – 13 tracks
In the fifth of – 18 tracks

And how 15 it is more than 18?

Since when have economic strategies are evaluated according to the schedule?

“Passage does not mean a bad game. This means that the game is passing, not distinguished by anything from itself. “

Not excluded. Your mythical “Stopgame Opinion” is possible only in that utopian universe where all the authors simultaneously pass all games, and then collectively give an assessment. In the reality of worries, everyone has enough, and play everything at once – total ANRIAL. Therefore, the author of the review gives precisely his assessment, which is logical – the article is written by him, he plays, he also searches for charms and shortcomings and paints, which means whose assessment is also an assessment? That’s right, him. Five of you for drawing up logical chains, let’s take off.

Well, lol. The author must write the most objective review, not his opinion. It is clear that this is difficult, but they write their opinion on blogs or on the fence.

reached the New Age, now coordinally changed his attitude. The era is really different in terms of management principles, both because of the growth of the city, and because of technology, and because of internal external-political circumstances.

Tropico 5 is not so simple and casual as it seemed to me at first glance. Once I have rebelled farmers from cotton fields, which caused all the textile production, and I could not get out of the debt pit.
Another time, because of the tsunami and some wrong actions, the Holodomor began on my part.
Once I released several unsuccessful decrees, and lost the support of the believing population. Lost the election.
When he rebooted and refused the election, a military coup began.

In general, this tropico gives quite a lot of chances for the premature end of the game and thanks to him for this big.
Also, I finally found a count where I can look at the article of income from sugar, the political preferences of the Tropicans, and their place of birth. Everything is.
In general, the argument about the simplification is not relevant, I take it back.

The author of the article also notices that there are no innovations in the game, this, they say, is bad.

But this is not quite. The corporate identity and main advantages were preserved, but there is also a significant innovation – how the game is revealed in the temporary perspective greatly distinguishes it from the previous parts. If the old tropico was about how the island lives in peace with the USA and the USSR, then the new tropico talks about how the island lives at all. I managed to love much more to the islands that I have naked than in the previous part.

A new type of temporary perspective allows each nuances of the game much better. And this is a significant dignity of the fifth tropico.
In total, everything has become multi -storey, and this multi -storytheity allows a swing to fall into the problems and difficulties that in the previous part were much easier to foresee.
you have to delve into the nuances, and the experience from the previous part does not help in this aspect completely.
in vain, the author of the article says that this is a big addon – this is not so. there are significantly more details, even if this is not immediately noticeable due to traditionally exhausted elements.